Contained in:
Book Chapter

Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy

  • Fadi Castronovo
  • Seyedreza Razavialavi
  • Abdullahi Abdulrahman
  • Mohammed Rayan Saiba
  • Pablo Martinez Rodriguez

An effective design review is critical to identifying changes and/or errors at the early stage of construction projects and reduce the project costs. Traditionally, design reviews are conducted by reviewing the project by reading multiple drawings. The inherent demands of reading project drawings are especially challenging for entry-level built environment learners who often need professional experience and may need more training and skills to fully understand technical representations. Previous research has focused on evaluating the impacts of interactive visualization technologies, such as virtual reality, on the learners’ design review thinking skills and showed how such technologies could support learners and industry professionals in performing design reviews. However, such research has yet to assess its impacts on their self-efficacy in engaging in design review thinking skills. Self-efficacy can be defined as one's perception of their ability to perform a task, such as problem-solving and evaluation. To understand how the VR technology can support learners in increasing their self-efficacy in performing design reviews, the researchers hosted a pilot study to evaluate immersive virtual reality design reviews' impacts. Based on the results of this pilot study, the implementation of immersive virtual reality has the potential to positively impact first year-built environment learners’ self-efficacy in performing design reviews

  • Keywords:
  • Virtual Reality,
  • Self-Efficacy,
  • Motivation,
  • Education,
  • Built Environment,
  • Design Review,
+ Show More

Fadi Castronovo

University of Brighton, United Kingdom - ORCID: 0000-0001-6143-1777

Seyedreza Razavialavi

Northumbria University, United Kingdom - ORCID: 0000-0002-7372-0354

Abdullahi Abdulrahman

University of Brighton, United Kingdom - ORCID: 0000-0003-0825-0509

Mohammed Rayan Saiba

Northumbria University, United Kingdom

Pablo Martinez Rodriguez

Northumbria University, United Kingdom - ORCID: 0000-0003-3397-9617

  1. Afacan, Y. 2023. “Impacts of urban living lab (ULL) on learning to design inclusive, sustainable, and climate-resilient urban environments.” Land Use Policy, 124: 106443. Elsevier.
  2. Afzal, H., I. Ali, M. Aslam Khan, and K. Hamid. 2010. “A study of university students’ motivation and its relationship with their academic performance.” Available SSRN 2899435.
  3. Aggerholm, H. K., Misfeldt, M. (2016). Situated learning in project work: An opportunity for learning about buildings. Journal of Learning Design, 9(3), 1-17.
  4. Alfiah, S., S. Istiyati, and H. Mulyono. 2021. “Analisis penyebab rendahnya motivasi belajar dalam pembelajaran ips peserta didik kelas V sekolah dasar.” Didakt. Dwija Indria, 9 (5).
  5. Anthes, C., R. J. García-Hernández, M. Wiedemann, and D. Kranzlmüller. 2016. “State of the art of virtual reality technology.” 2016 IEEE Aerosp. Conf., 1–19. IEEE.
  6. Arif, F. 2021. “Application of virtual reality for infrastructure management education in civil engineering.” Educ. Inf. Technol., 26 (4): 3607–3627. Springer.
  7. Bandura, A. 1997. Self-efficacy: The exercise of control. Macmillan.
  8. Bakhteyari, K., Saadatian, O., Mostafavi, M. A. (2018). Situated learning and professional skills development in architecture education. Frontiers of Architectural Research, 7(3), 339-349.
  9. Benabou, R., and J. Tirole. 2003. “Intrinsic and extrinsic motivation.” Rev. Econ. Stud., 70 (3): 489–520. Oxford University Press.
  10. Bhoir, S., and B. Esmaeili. 2015. “State-of-the-art review of virtual reality environment applications in construction safety.” AEI 2015, 457–468.
  11. Boekaerts, M. 2002. “The On-line motivation questionnaire: A self-report instrument to assess students’ context sensitivity.” New Dir. Meas. Methods, P. R. Pintrich and M. L. Maehr, eds., 77–120. Emerald Group Publishing.
  12. Brophy, J. E. 2013. Motivating students to learn. Routledge.
  13. Castronovo, F., D. Nikolic, Y. Liu, and J. Messner. 2013. “An evaluation of immersive virtual reality systems for design reviews.” CONVR 2013 Lond. UK.
  14. Cohen, J. 1988. “Statistical power analysis for the behavioral sciences (2 ed.).” Hillsdale, NJ: Lawrence Erlbaum Associates.
  15. Delgado, J. M. D., L. Oyedele, P. Demian, and T. Beach. 2020. “A research agenda for augmented and virtual reality in architecture, engineering and construction.” Adv. Eng. Inform., 45: 101122. Elsevier.
  16. Ding, X., and Z. Li. 2022. “A review of the application of virtual reality technology in higher education based on Web of Science literature data as an example.” Front. Educ., 1048816. Frontiers.
  17. Duarte, M. L., L. R. Santos, J. G. Júnior, and M. S. Peccin. 2020. “Learning anatomy by virtual reality and augmented reality. A scope review.” Morphologie, 104 (347): 254–266. Elsevier.
  18. Elghaish, F., S. Matarneh, S. Talebi, M. Kagioglou, M. R. Hosseini, and S. Abrishami. 2021. “Toward digitalization in the construction industry with immersive and drones technologies: a critical literature review.” Smart Sustain. Built Environ., 10 (3): 345–363. Emerald Publishing Limited.
  19. Eliyana, A., A. R. S. Musta’in, and N. Aviantari. 2020. “Linking self efficacy on motivation and entrepreneurial achievements.” Syst. Rev. Pharm., 11 (8): 328–334. Medknow Publications.
  20. Fadol, Y., H. Aldamen, and S. Saadullah. 2018. “A comparative analysis of flipped, online and traditional teaching: A case of female Middle Eastern management students.” Int. J. Manag. Educ., 16 (2): 266–280. Elsevier.
  21. Fakahani, L., S. Aljehani, R. Baghdadi, and A.-M. El-Shorbagy. 2022. “The Use and Challenges of Virtual Reality in Architecture.” Civ. Eng. Archit., 10 (6): 2754–2763. Horizon Research Publishing. DOI: 10.13189/cea.2022.100638
  22. Fortier, M. S., R. J. Vallerand, and F. Guay. 1995. “Academic motivation and school performance: Toward a structural model.” Contemp. Educ. Psychol., 20 (3): 257–274. Elsevier.
  23. Freina, L., and M. Ott. 2015. “A literature review on immersive virtual reality in education: state of the art and perspectives.” Int. Sci. Conf. ELearning Softw. Educ., 10–1007.
  24. Gardner, N. 2022. “Digital Transformation and Organizational Learning: Situated Perspectives on Becoming Digital in Architectural Design Practice.” Front. Built Environ., 8.
  25. Gibbons, A. S., Newman, J., Beetham, H. (2021). Designing for learning in the digital age. Routledge.
  26. Goodman, S., T. Jaffer, M. Keresztesi, F. Mamdani, D. Mokgatle, M. Musariri, J. Pires, and A. Schlechter. 2011. “An investigation of the relationship between students’ motivation and academic performance as mediated by effort.” South Afr. J. Psychol., 41 (3): 373–385. SAGE Publishing.
  27. Goulding, J., W. Nadim, P. Petridis, and M. Alshawi. 2012. “Construction industry offsite production: A virtual reality interactive training environment prototype.” Adv. Eng. Inform., 26 (1): 103–116. Elsevier.
  28. Haider, S. A., M. M. Qureshi, S. S. Pirzada, and I. Shahzadi. 2015. “A study of student’s motivation and its relationship with their academic performance.” J. Resour. Dev. Manag., 8 (9): 9–17.
  29. Hjaltadottir, S., Jonasson, K., Stefansdottir, K. (2018). Bridging the gap between academia and industry in civil engineering education through design-build projects. International Journal of Engineering Education, 34(3), 819-829.
  30. Hajirasouli, A., S. Banihashemi, P. Sanders, and F. Rahimian. 2023. “BIM-enabled virtual reality (VR)-based pedagogical framework in architectural design studios.” Smart Sustain. Built Environ., ahead-of-print (ahead-of-print). DOI: 10.1108/SASBE-07-2022-0149
  31. Halawah, I. 2006. “The effect of motivation, family environment, and student characteristics on academic achievement.” J. Instr. Psychol., 33 (2).
  32. Ho, M. L., Chang, H. L., Chiu, M. L., Chen, C. H. (2018). Enhancing students' spatial visualization ability and learning achievement in architecture education using augmented reality. Computers & Education, 125, 330-342.
  33. Kader, S. N., W. B. Ng, S. W. L. Tan, and F. M. Fung. 2020. “Building an interactive immersive virtual reality crime scene for future chemists to learn forensic science chemistry.” J. Chem. Educ., 97 (9): 2651–2656. ACS Publications.
  34. Kähkönen, K. 2003. “Virtual reality technology in architecture and construction.” J. Inf. Technol. Constr. ITcon, 8 (8): 101–103.
  35. Kandi, V. R., P. Brittle, F. Castronovo, and C. Gaedicke. 2020. “Application of a Virtual Reality Educational Game to Improve Design Review Skills.” 545–554. American Society of Civil Engineers. DOI: 10.1061/9780784482889.057
  36. Kanfer, R. 1990. “Motivation theory and industrial and organizational psychology.” Handb. Ind. Organ. Psychol., 1 (2): 75–130.
  37. Kaplan-Rakowski, R., and A. Gruber. 2019. “Low-immersion versus high-immersion virtual reality: Definitions, classification, and examples with a foreign language focus.” Conf. Proc. Innov. Lang. Learn. 2019.
  38. Knapp, T. R. 2016. “Why Is the One-Group Pretest–Posttest Design Still Used?” Clin. Nurs. Res., 25 (5): 467–472. SAGE Publications Inc. DOI: 10.1177/1054773816666280
  39. Kuncoro, T., M. A. Ichwanto, and D. F. Muhammad. 2023. “VR-Based learning media of earthquake-resistant construction for civil engineering students.” Sustainability, 15 (5): 4282. MDPI.
  40. Kuvaas, B., R. Buch, A. Weibel, A. Dysvik, and C. G. Nerstad. 2017. “Do intrinsic and extrinsic motivation relate differently to employee outcomes?” J. Econ. Psychol., 61: 244–258. Elsevier.
  41. Lach, E., I. Benek, K. Zalewski, P. Skurowski, A. Kocur, A. Kotula, M. Macura, Z. Pamu\la, M. Stankiewicz, and T. Wyrobek. 2020. “Immersive virtual reality for assisting in inclusive architectural design.” Man-Mach. Interact. 6 6th Int. Conf. Man-Mach. Interact. ICMMI 2019 Crac. Pol. Oct. 2-3 2019, 23–33. Springer.
  42. Le, Q. T., A. Pedro, and C. S. Park. 2014. “A Social Virtual Reality Based Construction Safety Education System for Experiential Learning.” J. Intell. Robot. Syst., 1–20. DOI: 10.1007/s10846-014-0112-z
  43. Le, Q. T., A. Pedro, and C. S. Park. 2015. “A social virtual reality based construction safety education system for experiential learning.” J. Intell. Robot. Syst., 79: 487–506. Springer.
  44. Lee, K. W., Kang, B. W., Choi, M. J. (2020). A study on the effectiveness of virtual reality learning contents in architectural education. Journal of Digital Contents Society, 21(6), 1749-1757.
  45. Liu, Q., Z. Cheng, and M. Chen. 2019. “Effects of environmental education on environmental ethics and literacy based on virtual reality technology.” Electron. Libr., 37 (5): 860–877. Emerald Publishing Limited.
  46. Machover, C., and S. E. Tice. 1994. “Virtual reality.” IEEE Comput. Graph. Appl., 14 (1): 15–16. IEEE.
  47. Mart, C. T. 2011. “How to Sustain Students’ Motivation in a Learning Environment.” Online Submiss. ERIC.
  48. Nikolić, D., and J. Whyte. 2021. “Visualizing a new sustainable world: Toward the next generation of virtual reality in the built environment.” Buildings, 11 (11): 546. MDPI.
  49. Ogunseiju, O. O., A. A. Akanmu, and D. Bairaktarova. 2021. “Mixed reality based environment for learning sensing technology applications in construction.” J. Inf. Technol. Constr.
  50. O’Neil, H. F., B. Sugrue, and E. L. Baker. 1995. “Effects of motivational interventions on the National Assessment of Educational Progress mathematics performance.” Educ. Assess., 3 (2): 135–157. Taylor & Francis.
  51. Pacheco, D., S. Wierenga, P. Omedas, S. Wilbricht, H. Knoch, and P. F. Verschure. 2014. “Spatializing experience: a framework for the geolocalization, visualization and exploration of historical data using VR/AR technologies.” Proc. 2014 Virtual Real. Int. Conf., 1–4.
  52. Pahlavannezhad, M. R., and H. Nejatiyan. 2013. “The Role of EFL Teachers in Increasing High School S tudents’ Motivation in Classroom.” Int. J. Educ. Res., 1.
  53. Paranandi, M., and T. Sarawgi. 2002. “Virtual reality in architecture: Enabling possibilities.” CAADRIA 2002 Proc. 7th Int. Conf. Comput. Aided Archit. Des. Res. Asia, 309–316.
  54. Resnick, B. 2008. “Theory of self-efficacy.” Middle Range Theory Nurs., 2: 183–204. Springer, New York.
  55. Rodríguez, S., B. Regueiro, R. Blas, A. Valle, I. Piñeiro, and R. Cerezo. 2014. “Teacher self-efficacy and its relationship with students’ affective and motivational variables in higher education.” Eur. J. Educ. Psychol., 7 (2): 107–120.
  56. Rücker, J. C. 2012. “The relationship between motivation, perceived stress and academic achievement in students.” B.S. thesis. University of Twente.
  57. Ryan, R. M., and E. L. Deci. 2000. “Intrinsic and extrinsic motivations: Classic definitions and new directions.” Contemp. Educ. Psychol., 25 (1): 54–67.
  58. Safikhani, S., M. Holly, and J. Pirker. 2020. “Work-in-Progress—Conceptual Framework for User Interface in Virtual Reality.” 2020 6th Int. Conf. Immersive Learn. Res. Netw. ILRN, 332–335. IEEE.
  59. Sala, N. 2013. “Applications of virtual reality technologies in architecture and in engineering.” Int. J. Space Technol. Manag. Innov. IJSTMI, 3 (2): 78–88. IGI Global.
  60. Sanni Hafiz Oluwasola, and I. Ayinde Munir. 2015. “Virtual Reality.” Int. J. Sci. Res. IJSR. International Journal of Science and Research (IJSR).
  61. Schunk, D. H. 2011. Learning Theories: An Educational Perspective. Boston: Pearson.
  62. Schwarzer, R., and M. Jerusalem. 1995. “Generalized self-efficacy scale.” J Weinman Wright M Johnston Meas. Health Psychol. User’s Portf. Causal Control Beliefs, 35: 37.
  63. Serafin, S., C. Erkut, J. Kojs, N. C. Nilsson, and R. Nordahl. 2016. “Virtual reality musical instruments: State of the art, design principles, and future directions.” Comput. Music J., 40 (3): 22–40. MIT Press One Rogers St., Cambridge, MA 02142-1209, USA journals-info@ mit. edu.
  64. Shrestha, G. 2020. “Importance of Motivation in Education.” Int. J. Sci. Res. IJSR. International Journal of Science and Research (IJSR).
  65. Steele, D., E. Bild, and C. Guastavino. 2023. “Moving past the sound-noise dichotomy: How professionals of the built environment approach the sonic dimension.” Cities, 132: 103974. Elsevier.
  66. Stewart, R. A., Baker, R. (2019). Assessing the benefits of virtual reality for spatial design education. Computers & Education, 142, 103648.
  67. Tytarenko, I., I. Pavlenko, and I. Dreval. 2023. “3D Modeling of a Virtual Built Environment Using Digital Tools: Kilburun Fortress Case Study.” Appl. Sci., 13 (3): 1577. MDPI.
  68. Whyte, J. 2003. “Innovation and Users: Virtual Reality in the Construction Sector.” Constr. Manag. Econ., 21: 565–572.
  69. Williams-Pierce, C. C. 2011. “Five key ingredients for improving student motivation.”
  70. Young, G. W., N. O’Dwyer, and A. Smolic. 2021. “Exploring virtual reality for quality immersive empathy building experiences.” Behav. Inf. Technol., 1–17. Taylor & Francis.
  71. Zhang, Y., H. Liu, S.-C. Kang, and M. Al-Hussein. 2020. “Virtual reality applications for the built environment: Research trends and opportunities.” Autom. Constr., 118: 103311. DOI: 10.1016/j.autcon.2020.103311
  72. Zhu, Y., and N. Li. 2021. “Virtual and augmented reality technologies for emergency management in the built environments: A state-of-the-art review.” J. Saf. Sci. Resil., 2 (1): 1–10. Elsevier.
PDF
  • Publication Year: 2023
  • Pages: 219-230

XML
  • Publication Year: 2023

Chapter Information

Chapter Title

Assessing Impacts of Immersive Virtual Reality-Based Design Reviews on Learners’ Self-Efficacy

Authors

Fadi Castronovo, Seyedreza Razavialavi, Abdullahi Abdulrahman, Mohammed Rayan Saiba, Pablo Martinez Rodriguez

DOI

10.36253/979-12-215-0289-3.21

Peer Reviewed

Publication Year

2023

Copyright Information

© 2023 Author(s)

Content License

CC BY-NC 4.0

Metadata License

CC0 1.0

Bibliographic Information

Book Title

CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality

Book Subtitle

Managing the Digital Transformation of Construction Industry

Editors

Pietro Capone, Vito Getuli, Farzad Pour Rahimian, Nashwan Dawood, Alessandro Bruttini, Tommaso Sorbi

Peer Reviewed

Publication Year

2023

Copyright Information

© 2023 Author(s)

Content License

CC BY-NC 4.0

Metadata License

CC0 1.0

Publisher Name

Firenze University Press

DOI

10.36253/979-12-215-0289-3

eISBN (pdf)

979-12-215-0289-3

eISBN (xml)

979-12-215-0257-2

Series Title

Proceedings e report

Series ISSN

2704-601X

Series E-ISSN

2704-5846

163

Fulltext
downloads

204

Views

Export Citation

1,343

Open Access Books

in the Catalogue

2,222

Book Chapters

3,790,127

Fulltext
downloads

4,410

Authors

from 923 Research Institutions

of 65 Nations

65

scientific boards

from 348 Research Institutions

of 43 Nations

1,248

Referees

from 381 Research Institutions

of 38 Nations