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Book Chapter

At the Intersection of Art, Architecture and Archaeology: 3D Virtualization and Contemporary Heritage

  • Herbert D. G. Maschner
  • Víctor Manuel López-Menchero Bendicho
  • Miguel Ángel Hervás Herrera
  • Jeffrey Du Vernay
  • Aurelia Lureau
  • James Bart McLeod

We are at a global transition where disciplines from art to computer engineering intersect in the realm of global digital heritage. This has been facilitated by the development of desktop high-speed computing, inexpensive photogrammetry software, and digital photography. These technologies, and the tools to make them useful both in the lab and on the web, require the appropriate integration of technical skill, artistic license, archaeological background knowledge, and architectural realities.

  • Keywords:
  • Archaeology,
  • Architecture,
  • 3D Virtualization,
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Herbert D. G. Maschner

Global Digital Heritage, United States

Víctor Manuel López-Menchero Bendicho

Global Digital Heritage, United States

Miguel Ángel Hervás Herrera

Baraka Arqueólogos, Spain

Jeffrey Du Vernay

Global Digital Heritage, United States

Aurelia Lureau

Global Digital Heritage, United States

James Bart McLeod

Global Digital Heritage, United States

  1. F. Remondino and S. Campana, 3D Recording and Modelling in Archaeology and Cultural Heritage: Theory and Best Practices. BAR International Series 2598, Archaeopress, 2014.
  2. F. Stanco, S. Battiato, G. Gallo, Digital Imaging for Cultural Heritage Preservation: Analysis, Restoration, and Reconstruction of Ancient Artworks, CRC Press, Taylor and Francis Group, LLC, 2011.
  3. E. Sylianidis and F. Remondino, 3D Recording, Documentation and Management of Cultural Resources, Whittles Publishing, 2016.
  4. M. L. Vincent, V. Manuel Lopez-Menchero Bendicho, M. Ioannides, T. E. Levy, Heritage and Archaeology in the Digital Age: Acquisition, Curation, and Dissemination of Spatial Cultural Heritage, Springer International Publishing, 2017.
  5. A. Acevedo and N. V. Franco, Aplicación de DStretch-ImageJ a imágenes digitales del arte rupestre de Patagonia (Argentina). In Comechingonia Virtual: Revista Electrónica de Arqueología, 6(2): 152-175, 2012.
  6. R. Manzanilla, El uso del programa Dstretch para el registro de las Pinturas de la Cueva de la Peña Colorada, Estado de Guerrero, México. In Arkeos, 37:1043-1057, 2015.
PDF
  • Publication Year: 2018
  • Pages: 34-40
  • Content License: CC BY 4.0
  • © 2018 Author(s)

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  • Publication Year: 2018
  • Content License: CC BY 4.0
  • © 2018 Author(s)

Chapter Information

Chapter Title

At the Intersection of Art, Architecture and Archaeology: 3D Virtualization and Contemporary Heritage

Authors

Herbert D. G. Maschner, Víctor Manuel López-Menchero Bendicho, Miguel Ángel Hervás Herrera, Jeffrey Du Vernay, Aurelia Lureau, James Bart McLeod

Language

English

DOI

10.36253/978-88-6453-707-8.08

Peer Reviewed

Publication Year

2018

Copyright Information

© 2018 Author(s)

Content License

CC BY 4.0

Metadata License

CC0 1.0

Bibliographic Information

Book Title

Electronic Imaging & the Visual Arts. EVA 2018 Florence

Book Subtitle

Florence (9-10 May 2018)

Editors

Vito Cappellini

Peer Reviewed

Number of Pages

200

Publication Year

2018

Copyright Information

© 2018 Author(s)

Content License

CC BY 4.0

Metadata License

CC0 1.0

Publisher Name

Firenze University Press

DOI

10.36253/978-88-6453-707-8

ISBN Print

978-88-6453-706-1

eISBN (pdf)

978-88-6453-707-8

eISBN (xml)

978-88-9273-104-2

Series Title

Proceedings e report

Series ISSN

2704-601X

Series E-ISSN

2704-5846

271

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