Japanese Adult Computer Games feature a plethora of setting and themes, ranging from science fiction and fantasy to romantic comedies set in present-day Japan. A subset of these video games features historical or pseudo-historical backdrops for their narratives. An illustrative instance of this approach is the bakumatsu period in Japan, characterized by its unique societal mores and representational affordances. Despite such a setup, this video games remain firmly entrenched in anime-manga industry conventions. This brief contribution explores how these industry practices take precedence over strict adherence to historical accuracy, and what this means for approaches based in Japanese studies.
University of Florence, Italy - ORCID: 0000-0002-3172-8358
Chapter Title
Bikini nel bakumatsu, intimi anacronismi. Il caso di Ōka Sabaki
Authors
Luca Paolo Bruno
Language
Italian
DOI
10.36253/979-12-215-0422-4.26
Peer Reviewed
Publication Year
2024
Copyright Information
© 2024 Author(s)
Content License
Metadata License
Book Title
Il dono dell’airone
Book Subtitle
Scritti in onore di Ikuko Sagiyama
Editors
Luca Capponcelli, Diego Cucinelli, Chiara Ghidini, Matilde Mastrangelo, Rolando Minuti
Peer Reviewed
Number of Pages
390
Publication Year
2024
Copyright Information
© 2024 Author(s)
Content License
Metadata License
Publisher Name
Firenze University Press
DOI
10.36253/979-12-215-0422-4
ISBN Print
979-12-215-0421-7
eISBN (pdf)
979-12-215-0422-4
Series Title
Connessioni. Studies in Transcultural History
Series ISSN
2975-0393
Series E-ISSN
2975-0261